PDF. * Price $ * Stock number Always Available – Click here to GURPS Low-Tech covers the basic tools used by historical adventurers from. Our monthly. PDF magazine includes new rules and articles for GURPS, To check out the web page for GURPS Low-Tech Compan- ion 1:Philosophers and . GURPS Low-Tech requires the GURPS Basic Set, Fourth Edition. The information on .. support in PDF form digital copies of our books, plus exclusive mate-.
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Gurps - Low caubracderfama.ml - Download as PDF File .pdf), Text File .txt) or read online. plement was in the first edition of GURPS Low-Tech – a work he has been interested Our monthly. PDF magazine includes new rules and articles for GURPS. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Low-Tech, Pyramid, and the.
For inventors native to a given TL, such inventions may mean working above it, at much steeper penalties p. There may be practical problems that are harder to solve than the players imagine. And there may be no reason for the idea to occur to the inventor in the first place — especially in a society with no tradition of experiment for its own sake.
B and apply them ruthlessly. Transportation is slow and imported goods are expensive; thus, most equipment is locally made. Adventurers who want to acquire new gear or keep their old stuff working have to deal with the consequences. Most objects are made one at a time by craftsmen, or by the people who will actually use them. Thus, each item is unique. These differences are part of the justification for Equipment Bond p. Because of this, prices are less standardized.
For a merchant who sells a lot of the same item to a large pool of customers, supply and demand narrow the price range. The prices in Low-Tech are convenient for game purposes, but low-tech downloaders — and even sellers — might have only a vague idea of what an item should sell for. OF LABOR 13 Rulers sometimes decree standard prices, but more often for necessities such as bread, wine, or salt than for adventuring gear or luxury goods.
Not only are shipmultipurpose woomeras p. To create such items, follow these guidelines. Starting with the costs and weights of the component gadgets: In a village or a town, this might not be much!
Combined hold goods until someone asks to download them. An equipment cost is the new base to which cost factors apply. In a metropolis, such as Rome or Edo, the economy will work more like that of a modern society. Commonly used goods may be sold in large, well-stocked shops, for established prices, and even made in large quantities. Disguised The GM who wants to keep things simple can bypass the A gadget or a weapon may be disguised as something of bargaining and shopping, and just ask for rolls to locate a similar shape; e.
Finding seller who has the equipment the adventurers want — or, if the hidden item requires the Search skill. Finding a Hireling pp. B for this. The quality grades for tools and gear on p. In addition to those cost multipliers and skill modifiers, several other features can be added to almost any gadget for which both cost and weight are given not drugs, etc.
Multiple modifications are possible; e. If total CF is below Rugged Cheap and Expensive Gadgets Any gear can have a more fashionable appearance: inlaid jewels, hand-tooled leather, embroidery, brocade work, silver or gold plate, etc. This is common for presentation-grade weapons.
Styling grants a bonus to reaction rolls from collectors and potential downloaders, and to Merchant skill rolls made as Influence rolls p. For detailed options, see Decorated Equipment pp. Cheap gadgets use inexpensive materials.
Either way, CF is Expensive gadgets are made of lighter, stronger materials. Neither option is available for weapons or armor. According to the Basic Set Maintenance, p. If an item costs less than 0.
Maintenance checks and HT rolls for failure always apply to complex items or those regularly placed under stress. The GM is encouraged to waive those rules when they would needlessly bog down play.
The GM should also enforce them in campaigns that focus on soldiers, sailors, or guards. In real life, such specialists spend much of their time checking and maintaining their tools. Repairs require rolls against a suitable repair skill: Armoury p.
B for weapons and defenses; Machinist p. B for tools; Mechanic p. B for vehicles; and Sewing p. B for fabric other than body armor. Repairs also require tools; see Tool Kits p. Major repairs call for a substantial investment in parts, too. If tools or parts are absent, the Machinist skill can be used to fabricate them.
Why should I let the toad work Squat on my life? B can have worse problems. Cost and Weight Many gadgets list cost and weight at the end of their description; e. Weight does include ammunition or other consumables, except where noted. LC Legality Class The legal codes and technologies of low-tech societies developed along distinct paths; cultural factors can influence how strictly different technologies are regulated by law.
Within a civilized society, the same possessions — not just weapons and armor, but luxury goods see Luxuries, pp. Rather than trying to define an exact LC for each item, Low-Tech gives ratings to broad classes of items, occasionally noting special exceptions for particular devices.
The GM should feel free to adjust these for particular cultures and for different social classes within a culture. Skills based on IQ suffer hefty penalties when used at any other TL, while those based on other attributes get smaller penalties; see Tech-Level Modifiers p.
In reality, while technologies do sometimes change rapidly, mature ones can remain stable for a long time. As an optional rule, the GM may treat a TL penalty for a DX-based skill as if it were an unfamiliarity penalty rather than a default penalty for a different-TL version of the skill. However, the GM rules that a canoe is a canoe, and that this is merely an issue of familiarity.
Use the table on p. HT: Assume that a gadget has HT 10 unless otherwise noted. Ruggedized p. The HT bonuses for ruggedized and quality equipment are additive; a rugged, fine pocket watch would have HT DR: Use the guidelines on p. Most gadgets are made of wood or thin metal with DR 2. Weapons are normally DR 4 — or DR 6 for solid-metal melee weapons. Armor, vehicles, etc. Ruggedized gadgets have twice their normal DR. Specialized Equipment Certain items are described in a different format from that used for most gadgets: Armor and Protective Gear: These use the statistics defined on p.
Shields: These use the statistics defined on p. Vehicles: These use the statistics explained on pp. Weapons: These use the statistics described on pp. Equipment Bonuses Low-Tech includes examples of equipment from every quality grade defined in Equipment Modifiers p.
At TL, best is the same as fine. Higher-quality equipment is generally heavier and more expensive. A gadget may give a skill bonus or penalty because the underlying technology is easy or hard to use or realistically fails seldom or often. An example is the penalty for low-TL surgical instruments see p. It has nothing to do with quality; it applies whenever you use that kind of equipment. That was a bronze globe, with two spouts emerging from it at awkward angles. Two posts raised it above a tripod base; below it lay a brazier.
Now he spoke like a tutor to his pupil. Fetch charcoal and water! As the room grew hot, steam whistled through the two spouts — slowly at first, but as it came faster, the globe began to spin. That indeed is the greatest barrier to making practical use of it. Could any captain in his senses risk using such an engine?
Minerals were limited to what could be found on or near the surface. Plant and animal resources were subject to slow, disorganized selective breeding that took centuries to yield significant improvements.
Materials were processed using techniques that were art as much as science. Yet the great empires of the past — and ultimately the tools that would produce the industrial world — were built on this foundation.
MATERIALS For most of its existence, humanity has used materials taken from the environment and only lightly processed: wood, grass, earth, stone, hide, and bone shaped into useful objects. Bronze Age civglassy internal structure. When a mass is ilizations used turquoise, jade, lapis lazuli, jet, and varieties of struck, the shock of the impact propagates quartz.
These stones were soft enough to carve into seals and tiny in a predictable wave and cracks the stone figurines, or into very thin pieces for inlay. Precious stones were discovered later. Emeralds were mined in The simplest stone tools were made by Egypt by the early second millennium B. Flake tools can be Most of these stones came from a handful of sources.
More durable eastern Afghanistan. The working edge was TL Watch movements using jeweled bearings were invented actually a series of small edges produced early in the 18th century very late TL4.
Some TL1 societies, notably the for building; from the Bronze Age through the Middle Ages, more sophisticated civilizations of Mesoamerica, could procivilizations around the Mediterranean used it as a strucduce pressure-flaked blades five or six inches long and less tural or decorative material. Sandstone also saw use, than a quarter-inch thick, each with a razor-sharp edge. Slate — which breaks Though larger flakes and well-shaped cores could be used easily into flat plates — was employed occasionally for conby themselves, many stone tools were incorporated into struction and frequently for roofing.
Limestone, though, composite items; e. As stone tools become more sophisticated, everything from the Pyramids to Gothic cathedrals.
It was very small stone parts — microliths — came into use. Tiny common and, while harder than gypsum and sandstone, flakes were set in wood or bone handles to yield sickles, or balanced durability and workability. Even harder stones, added to spears and arrows as barbs. Stones were given a rectangular or oval shape by pecking and rubbing against other stones, and then one end was polished down to an edge. It was more durable than a chipped stone tool, though!
Fixed to a wooden haft, it could fell trees or break bones. When the edge dulled from wear, more grinding could resharpen it. Softer stones such as limestone and pumice could be shaped more quickly, yielding tools for grinding grain and other dried foods. Given their great weight, ground stone tools are usually associated with sedentary cultures.
Nomadic hunter-gatherers might carry a ground stone axe or mace, but a heavy bowl or grinding stone is too inconvenient to lug around. Cut Stone By TL1, sedentary societies began to make use of a different range of stones. Blocks of stone were cut by a number of methods, most often direct chiseling, sawing, abrading with sand or thick wire, and drilling. Although stone was still relatively expensive, entire stone buildings 18 were on occasion used for particularly fine masonry, but the cost was usually prohibitive.
Stone was cut for tools and portable decorations, too. The usual building stones were shaped into both fine sculptures and sophisticated grindstones that more efficiently turned grain into flour. The Vikings made extensive use of soapstone, which was soft enough to carve with iron knives.
Earthenware and Brick Pottery first appeared around 12, B. The clay particles fuse into chemically stable earthenware pottery. Indefinitely reusable and resistant to moisture and vermin, pottery is excellent for long-term storage.
However, pottery vessels are also brittle and heavy. Containers light enough to be easily portable are fragile, while those thick enough to withstand jostling are too heavy to carry casually. Thus, they are the storage of choice only for sedentary peoples. Clay for bricks was sometimes mixed with straw or pierced with holes to lighten the final product. Brick is far more durable than any material short of stone, but also less expensive than stone. However, stoneware needs more than just heat.
Stoneware requires more careful clay processing and a more limited range of sizing materials than earthenware. The first stoneware appeared around B.
Gurps - Low Tech.pdf
Contents Three of the pages are taken up by the title page, table of contents and index. There is a one-page introduction that shows the basic pieces of armor and how they fit together. In that work, rules are provided for basic armor and how to calculate the cost and weight if you do armor by the piece.
The tables here provide all those calculations for you. Finishing out the work are four pages of optional rules, expanding covering odds and ends in GURPS Low-Tech, and covering a few historical oddities. Here are the only references to the Low-Tech companions, with only one reference to companion 2 and one to companion 3.
Selective breeding meant that it still retained a degree of speed and agility. See pp. B for rules for mounted combat. Once engaged. For statistics. By then. Roll against Running the Pole each turn to avoid falling! Attacks and defenses suffer the usual penalties for bad footing. One bit of color in this period was described by Caesar himself: For this. The additional weight of all that armor required larger horses. The cataphract consisted of man and horse completely covered in mail or scale armor.
Bring me my chariot of fire! The major disadvantage of the transitional Assyrian unit was that it still required two horses and two men to function. Only in a few Celtic regions did it hold on. Later combat saddles TL3 had a deep seat with high cantles. The development of independent horse archers redressed this problem.
While the chariot no longer had a place on the battlefield as a tactical unit. It was well-built. Mounted combat has two main advantages over the chariot. On rough or uneven ground. It appeared on various Hellenic battlefields — largely unsuccessfully — for another century or so.
The first such weapon. This was the largest breed known at the time. The kontos was gripped in one hand and steadied with the other. Cavalry was also cheaper to maintain than chariotry. Running the Pole Hard Default: Further east. The Assyrians used the chariot to disrupt the enemy phalanx by charging from as many directions as possible to cause confusion and fear.
It even provided lateral stability. Just as in ancient Sumer see The First Civilizations. If a particular lord chose to rise up against the king.
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Mechanical artillery of this type served as both a source and a display of the power of rulers until gunpowder artillery replaced it see Gunpowder. In practice. When the ships were in range. Knights kept a certain amount for personal use and leased out the rest to farmers. To power the ram more effectively. What If: Pneumatic Artillery The ancient Greek engineer Ctesibius experimented with compressed air for energy storage in artillery.
What if some ingenious Greek artificer had developed the air gun three TLs early? If a few powerful lords chose to band together.
Ships grew in size to house large war engines and hundreds of marines. Feudalism was. If the GM seeks a technological starting point for an alternate history — or if adventurers want to invent something spectacular — it could be fun to explore ways of solving these problems! When released. Known generically as catapults. Each landowner held his land by force of arms. In China.
Drawing on his experience constructing organs. The great lords were required to supply a certain number of knights to the ruler when he demanded it.
For more on this topic. In theory. Once they closed. It also enabled them to work together against external threats. This occurred in many cultures across Europe. Several different problems might have accounted for this: A parallel evolution occurred in China. Ctesibius built an experimental model. Their effectiveness was evident at the battle of Hastings For rules for munitions armor.
The Mamluks were considered the epitome of the Islamic mounted warrior. Power became concentrated in the hands of rulers who personally controlled large armies. Genoese crossbowmen. For more on knightly armor. Stirrups also make it easier to mount a horse. Flemish pikemen. Two technological developments — the blast furnace and the water-powered hammer mill — enabled its production in much greater quantities.
For rules. His chief role was to break through the enemy infantry line. Steppe nomads developed the stirrup for reasons that had nothing to do with lance charges: Torso armor initially took the form of a coat of plates treat as segmented plate.
His horse was particularly vulnerable to these new tactics. Knights discarded the shield. For fighting styles built around it. Stirrups let a mounted archer Aim while riding see p. One example was the Anglo-Saxon nobility.
Disciplined units of English longbowmen. Mail was especially susceptible to blunt trauma. Whenever there was a deficiency of cavalry. The second blow to feudalism was the resurgence of infantry tactics. Armies began to issue plate armor to the masses. It was neither as protective nor as comfortable as the properly fitted.
The cavalry did most of the fighting. At this point. Often-costly technological innovation fell within the financial grasp of these leaders. Once again. The ruler could then use this money to hire professional soldiers. After the Black Death increased the price of labor. The first was the replacement of feudal obligations with monetary compensation. In time. Tactics involved charging in orderly serried ranks. Archers were used to help break up the line.
This style of warfare was seen in both Europe and the Middle East. Swiss halberdiers. These were the first areas covered with plates. A town could be released from its feudal responsibilities for a certain number of years by paying a fee. The Ottoman Empire led the world in Long arms were awkward for mounted men — cavalrymen needed pisfirearms design. They learned to move in precise formations and to follow orders without question.
Kings and generals preferred a large next century. But once at close range. New broadside tactics were developed to enable these ships to use their cannon more effectively.
Light cavalry used this maneuver to soften up an infantry formation before a heavy cavalry charge. See Naval Combat pp. For many involved a slow advance with regular halts to fire and reload. It was difficult to hole a ship below the waterline with cannon fire — shots that hit the water would ricochet — so relatively few vessels were sunk.
Some cavalry evolved into dragoons. The percentage of casualties also grew — due largely to poor logistics and the greater lethality of firearms.
Tactics often polearms were still used to keep horsemen at bay. In Europe. At longer ranges. Loose shot and black powder dispensers were replaced by mass-produced cartridges. Over time. Turkish janissaries slow matches risked setting it off!
Soldiers guarding artillery were destroyed the Egyptian army at Ridaniya. Matchlock arquebuses underwent mass combat. In the 15th Matchlock firearms were standard military weapons through most century.
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Burning British formations utilized three ranks. Simple milicastle designs to evolve. Three years later. One of the first conflicts to see tols. By worked alone. Ships were more often disabled by targeting the crew and rigging. By late TL4. The infantry was armed with muskets fitted with bayonets. A man may build himself a throne Cavalry would often dismount to fight. Over the weapons were more expensive. A navy was needed to open new trade routes and protect existing ones.
This reorganization was arguably the birth of the modern state. More taxes were necessary to pay for these armies. Men were drilled ceaselessly until they could fire and reload without thinking. So hunters leaders in firearms innovation.
But matchlock pistols were also inconvenient on horseback. A classic mounted tactic was the caracole: This was followed by a boarding action fought with swords and pistols. The numbers of troops involved in conflicts increased dramatically. The following optional modifier makes it possible to forge and shape weapons as armor-piercers. Melee or thrown weapons. They may want to lengthen or shorten handles.
Starting with a non-falchion blade of a given type. Repurposing Weapons Weapons may be wholly redesigned rather than simply altered after the fact. No other stats change. Falchions of broadsword size or higher are unbalanced.
Most weapons. The ability to pierce armor is a combination of design and construction — a compact penetrating tip. Only steel can achieve this goal. Its impaling attack gets -1 to basic damage but gains an armor divisor of 2. Unless otherwise specified. If using it. The option is named for the shortsword version. Workaday considerations — notably durability — frequently overshadowed combat effectiveness as the gauge of failure or success.
The weapon is optimized for penetrating armor. Armor-Piercing Weapons Some weapons were devised specifically to penetrate heavy armor. A few weapons are different enough to require special treatment. Falchion This modification redesigns a sword or a knife into a heavier variant used primarily for cutting and chopping. Even the most exhaustive weapon table is bound to miss some variations! While punctuated occasionally by brilliance or disaster.
If it has multiple impaling attack modes. Doing this right demands many optional rules. The modifications below are so sweeping that. For swords and knives with this modification. To get them.
Decide this when the weapon is forged. A short handle can be retrofitted to existing weapon. For longer polearms. Most such weapons already appear on weapon tables. A normally dual-purpose weapon can be balanced only for throwing.
This inflicts cutting damage. Making the weapon throwable reduces the -4 to hit given there to the above penalties. The options below. Find ST from the new weight. Short polearms get -1 to swing damage and -1 to Reach minimum Reach 1.
In melee. Damage becomes crushing. A wooden weapon wrapped with cloth or other padding. They no longer become unready after a swing. It may lack a real handle and possibly any useful grip. Heavy Blunt: An overweight weapon — blunt and unable to take an edge. Short Handle Training Weapons Training weapons are blunted.
They shortened their lances so that they could fight as infantry. Sharp-tipped wooden weapons are possible. A light. A hard wooden version of a metal weapon.
A thrusting-only weapon made whippy. Any weapon. A long handle can be retrofitted to existing weapon.. For range. On a swung crushing weapon. Some modifications are purely ornamental. Throwable Melee weapons may be innately dual-purpose. All modifications below are relative to a goodquality weapon. In a fantasy or cinematic campaign. On an axe. A historical example occurred during the Hundred Years War. Customizing Weapons Ingenious armorers have devised numerous small variations on hand-weapon designs.
Axe Head A swung.. Treat as a blunt that gets -2 to crushing damage. The long handle modification gives an extra They still require two hands. Shorter versions are better-suited to self-defense. For longer axes and maces. Long Handle Any hafted or pole weapon can have a longer handle. Where they alter weight. On a swung impaling weapon e. Damage type becomes crushing. This is most common on spears for massed battlefield use — simply use the stats for a long spear or a pike.
Unflanged versions of typically flanged weapons do -1 crushing damage. The first version is a metal shoe that facilitates planting the shaft in the ground. Use the stats on p. For iron-shod staffs. No effect on other stats. Hafted crushing weapons. CF is For other weapons. Pick A swung. Two-Yard Butt Spike Melee weapons with long shafts can have butt spikes. Certain other impaling weapons can be made barbed.
Hook A swung weapon — even a sword! When delivering a butt strike. Weapon stats on tables already account for these. Like any pick. Damage is that of its usual swinging attack. Hammer Head A swung. Swung weapons. Chain A weapon with a thin cord can be made with a chain instead. For a bolas made with weighted metal chains. Turning it to use the backup head is a free action.
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It goes on the head or butt of an impact or pole weapon. Four-Yard As above. Barbs Harpoons and war arrows are normally barbed at no extra cost. The second head is mostly useful if the first one breaks. Staffs may lack these. The second version is a small spear point. These come in two varieties. Bola perdida. Wooden staffs typically have end caps to increase striking damage. The weapon also gains the benefits of a hook. The hook can be blunt in order to snag victims without causing damage.
The wielder may use his weapon normally or swing the chain using the Kusari skill. Such barbs are generally raked cut-outs. Hooking inflicts thrust-2 cutting for a one-handed weapon. A head-mounted kusari may be used one-handed.
A butt. Not all weapons have or need a hilt. A hilt provides a margin of error for parries so close to the hand. Exceptions are weapons like dedicated throwing knives. The wielder can often parry in a way that puts his grip above the point of contact.
On a spear. For a full-sized spearhead or a long spike. Sickle A swung. Find its new ST using these rules which can estimate ST for any hand weapon: Apply weight modifiers to base weight. While tines mean more points. Weapons that already have a thrust impaling attack — if necessary. Knives but not dedicated throwing knives. Some weapons — especially ceremonial polearms — have very long spikes.
Weight is Damage is equivalent to that of its usual swinging attack. Any additional spearhead — long or short — can be multitined. An improvised weapon nearly always lacks one. Staffs can have hilts. Anything with a hilt. It may have one large prong or two smaller ones.
The obvious solution is to carry a different weapon in each hand — but this is impractical when using a shield or a two-handed weapon. Hafted weapons. A forked or trident head is most common. Combination Weapons A warrior might want to enjoy the tactical benefits of several specialized melee weapons at once. Edged weapons. Slender blades require a stiffer area near the grip to parry without breaking.
A workaround is to stick the useful part of one weapon onto another. The Parry statistics on weapon tables reflect this. Hafted weapons axes. This is because uniformly solid construction and lack of a preferred parrying surface afford great flexibility when executing parries. The hand gets DR 4. The rules for this are optional. If the GM wants the rumors to be true. Cost is typically unchanged. Physics and biomechanics go right out the window. Cool Ethnic Armor: In short.
Less than 2 lbs. Overrated Weapons and Armor Other weapons and armor might be deemed less effective than construction and usage suggest. Less than 14 lbs.. ST remains ST 5 6 8 10 11 12 Effective Weight Less than 10 lbs. A greatsword 7 lbs. The simplest method is to declare certain items fine quality at good-quality prices.
Example 2: Boris wants a polearm with everything. For a two-handed weapon. Less than 6 lbs. Cost is unaffected. Cost is unchanged. Overrated Armor: The armor has -1 DR. Minimum ST rises to Treat lances as one-handed here.
The GM may wish to make some such exaggerations true in his campaign. Less than 3 lbs. Less than 4 lbs. A more detailed method is to use specialized modifiers: Overrated Weapon: The weapon gets -1 to hit and to damage. The weapon is simply better. For instance. Fine and very fine examples should be very rare.
Less than 12 lbs. Cost is typically unchanged — proponents may not realize the inferiority of their chosen instrument. Less than 8 lbs. Read ST from the lightest applicable weight bracket on this table: Effective Weight Less than 1 lb.
Cool Ethnic Weapons and Armor Thanks to hyperbolic descriptions by travelers. For a one-handed weapon. Cool Ethnic Weapon: This phenomenon is hardly new — English weapon master George Silver railed against the Italian rapier. Less than 16 lbs. This is cumulative with all other quality. He starts with a dueling halberd. Example 1: Renos wants a pick on the peen of his axe. Good and cheap specimens ought to be rare — this stuff is cool.
Weight is unaffected. They typically apply to a specific class of equipment e. Many cinematic weapons seem heavier and harder to sorcery setting! To download them as Signature Gear or modify them for quality.
In all cases. For sharp edges and nasty spikes and barbs. The many sharp bits are somewhat dangerous to Weight: Assign as needed. Assign special rules and effects as needed.
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Shots is T 1. Start with the nearBarbed Chain est real-world weapon.Spiked plate has drawbacks. A historical example occurred during the Hundred Years War. And that list grew every time someone wrote a new world book or supplement. The caregiver presses against an artery, reducing blood flow and slowing bleeding as for a successful First Aid roll. If a particular lord chose to rise up against the king. Weath the Musician: Possible targets are the knee affecting the leg.
The Romans encountered cribworked earthen and stone walls around Celtic settlements: The primary redoubt. The weapon also gains the benefits of a hook.
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